06-17-2012 02:44 AM
I have developed a game entirely in Adobe Flash Professional with AS3 and I want to export it so that it can be a bar file and thus test it in the Playbook Simulator. I'm working on a MAC running the Simulatior with VMWare fusion. I tried following the steps listed here http://supportforums.blackberry.com/t5/Adobe-AIR-D
Is there a way or an up-to.date tutorial online which can help me take my Flash game to the Playbook?
06-17-2012 11:15 AM
UPDATE: I found this tutorial http://uimbibe.com/video/1W5XX7MKXRRB/Use-Flash-Pr
Is there anything I'm doing wrong?
07-07-2012 06:44 AM
I'm looking into doing the same thing and am looking for the best solution. What I was thinking of doing is export the game from Flash Pro into a .swf file and then loading it in a Flash Builder ActionScript mobile project..
07-09-2012 03:48 AM
There are a lot of things that could actually be wrong, which is why your .bar-file immediately closes. Unfortunately, you aren't using any programming interface, which makes it hard to debug, to corner your error. In any case, if your .swf-file runs perfectly on desktop, but refuses to work as a .bar, what comes to my mind are the following things:
- your XXXX-app.xml is incorrect
- you specified an icon that does not exist or cannot be found
- you specified a splashscreen that does not exist or cannot be found
- your blackberry-tablet.xml contains incorrect fields
- you use higher specs than the playbook has, e.g. Stage3D or the newest AIR versions
if you know a bit AS3, you could try to create a new AS3-Project, embed your .swf directly and load it directly (never done that though). If you use FlashBuilder, it handles the packaging for you
07-18-2012 10:48 AM
Here is a new tutorial I just created covering how to do this for BlackBerry 10. The steps are the same for PlayBook - http://supportforums.blackberry.com/t5/Adobe-AIR-D