04-21-2011 10:38 AM
I'm going to build a multiscreen application targetting Playbook too.
Qnx components included into the Playbook AIR SDK are solid and flexible and I'm planning to use some of them for my development.
My question is: can I use Qnx components on the same project but running on other platforms (Android etc..)? I was not able to find any information about components' license in the SDK (just the Adobe license is included).
Anyone having some news?
Thanks a lot,
04-21-2011 10:42 AM - edited 04-21-2011 10:43 AM
Native C++ API is not yet available. QNX components would be at that level. Not certain if they will stay "qnx"ish on the PB or all will have the BB look and feel to them. "QNX" library for AIR applications have the BB look and feel.
You might want to post and check out the AIR forum for the PB for more info.
04-21-2011 11:10 AM
04-21-2011 11:45 AM
04-26-2011 04:07 AM
I found this statement into the SDK License:
The QNX Momentics Tools contain various Third Party Software licensed under various open source licenses. Such open source software and the associated open source licenses are identified in the QNX License Guide available at http://licensing.qnx.com/license-guide/ and the corresponding Third Party License Terms List available at http://licensing.qnx.com/third-party-terms/.
I had a look at the Qnx license documents and it seems that it should be safe to use Qnx components for free-for-end-users applications... Am I right? Can anyone point me to the right direction?
04-26-2011 06:20 AM - edited 04-26-2011 08:05 AM
The EULA in the SDK installation dialog only mentions In-App Purchases/Products and use of the BlackBerry Payment Service and topics related specifically to those items.
I could almost swear there is an older thread (WAY older) that asks this same question, and got an answer. I can't find it though. Hopefully this one sheds some light.
04-26-2011 10:13 AM
01-03-2012 08:08 AM