02-08-2011 11:56 AM
Could someone else please confirm either that they too no longer hear any sound (except key clicks) from the 0.9.3 simulator (just released), or that they do in fact hear sound perfectly well, as with the 0.9.2 simulator?
I've rebuilt my app with the 0.9.3 SDK. Also tried setting the system AudioManager output level directly. Tried using the 0.9.2 SDK with the 0.9.3 simulator. No luck yet.
02-08-2011 12:45 PM
Thanks. Yes, I checked and don't get the events sent either. I'll wait a bit to see if I get any more ideas, or if others report anything new, before reporting the issue in the tracker.
02-08-2011 12:58 PM
Not sure about imrahil, but my sounds are purely generated... no asset to embed or load, so the problem can't involve anything outside of the sound system (at least, not those things).
02-08-2011 01:05 PM
Not sure about imrahil, but my sounds are purely generated...
Same situation in my app...
It's strange because AudioManager.audioManager - availableOutputs. connectedOutput and getOutputMute returns everything correctly...
02-08-2011 02:26 PM
@elena: Yeah sure, this sample works with 0.9.2 but does not have sound with 0.9.3.
Extremely simple example:
[SWF(height="600", width="1024", frameRate="30", backgroundColor="#cccccc")]
public class PBVideoTest_Native extends Sprite
private var _video:Video;
private var _nc:NetConnection;
private var _ns:NetStream;
public function PBVideoTest_Native()
stage.nativeWindow.visible = true;
_video = new Video();
this.addChild( _video );
_nc = new NetConnection();
_nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus );
_nc.connect( null );
private function onNetStatus( e:NetStatusEvent ):void
switch( e.info.code )
_ns = new NetStream( _nc );
_ns.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus );
_video.attachNetStream( _ns );