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Adobe AIR Development

Posts: 266
Registered: ‎04-01-2009
My Device: Not Specified

Re: Properly Signed?

So maybe people with the older sdk or so have problems with the signing?

Posts: 386
Registered: ‎12-12-2010
My Device: BB Style
My Carrier: Sprint

Re: Properly Signed?

I'd not use the older SDK for signing...some of the syntax has changed..you may see errors.

Posts: 2,462
Registered: ‎11-04-2010
My Device: Bold 9700

Re: Properly Signed?

i've signed with both the command line and the IDE (Burrito and 4.0.1) without any problems. But I've seen it go both ways with other people. It has a lot to do with their system set up and probably permission issues. I've been using my mac for all this.


The command line though seems the most accurate because it spits out feedback during the signing process while the IDE currently only shows error messages sometimes.

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Approved Apps: OnTrack | ssShots | Hangman
Posts: 15
Registered: ‎04-04-2011
My Device: None
My Carrier: Verzion

Re: Properly Signed?

I had the same problems a couple of times, but finally figured out why it was failing.. check it out 



Simply it was the versionNumber and copyright tags that were incorrect.

Playbook Applications : ArrangeIt File Manager
Posts: 101
Registered: ‎03-18-2011
My Device: Playbook Simulator
My Carrier: AT&T

Re: Properly Signed?

So, I guess Flash Builder does work properly with the new SDK, it must just be for me that it doesn't work. Then again, I can't get my app to sign by command line either, so I think it may have to do with the computer I've been using. I apologize if I confused anyone.