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inside custom component

Adobe AIR Development

Posts: 15
Registered: ‎04-06-2011
My Device: Bold
My Carrier: Rogers
Accepted Solution

Skinning a qnx progressbar

[ Edited ]

Does anyone have any experience skinning the qnx progress bar? I cannot seem to get it to work. I have no issues skinning the other qnx components.


Edit: For now all im doing is overriding the draw() in ProgressBarSkin and manually creating the bar using this.witdth and this.progress.

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Posts: 439
Registered: ‎10-25-2010
My Device: Not Specified

Re: Skinning a qnx progressbar

[ Edited ]

You are in luck :smileyhappy:  I had to do this as well, I ended up decompiling the SWC to see how to subclass it properly.


I used 2 custom sprites in my skin, fill and track, and it looks something like this:



import assets.Assets;
import flash.display.MovieClip;
import flash.display.Shape;
import flash.display.Sprite;
import qnx.ui.progress.IProgress;
import qnx.ui.skins.UISkin;

public class MyProgressBar extends UISkin implements IProgress
        protected var skinWidth:int = 0;
        protected var skinHeight:int = 0;
        protected var _progress:Number;
        public function get progress():Number { return _progress; }
        public function set progress(value:Number):void {
               _progress = value;
               fill.width = skinWidth * _progress;

        protected var viewAssets:MovieClip;
        protected var track:smileyfrustrated:prite;
        protected var fill:smileyfrustrated:prite;
       override public function setSize(w:Number, h:Number):void {
               skinWidth = w;
               skinHeight = h;
               super.setSize(w, h);
       override protected function draw():void {
               track.width = skinWidth;
               fill.height = track.height = skinHeight;
               fill.width = width * _progress;

        override protected function initializeStates():void {
               viewAssets = new Assets.ProgressBarAssets();
               track = viewAssets.track;
               fill = viewAssets.fill;


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