04-18-2012 08:03 AM
Another cool Stage3D app for the ipad: http://www.youtube.com/watch?v=w1faJ2V_BRU
And the first UI-Frameworks arrive: https://github.com/joshtynjala/foxhole-starling.
Its a nice start. The Starling-community seems to make good progress.
Too sad, that we can not make similar experiences with the Playbook...
04-19-2012 05:35 AM
I also would like to support this idea: bring Adobe Air 3.2 + Flash Player 11.2, and future versions, to the Playbook ASAP!
My 2 cents:
Adobe is betting a lot on taking the Flash and Air platforms to the next level of premium 3D graphics and hardware acceleration.
I think it's a nice move because HTML 5 and WebGL are not as good yet BUT there are big players behind the web technologies, including Adobe, to make it seriously optimized. The competition will be tought.
What about RIM and the Playbook on all this? For sure there will be benefits for the WebKit browser - it already supports fairly WebGL and CSS3 hardware acceleration and Canvas in the future - and that's great.
Why on earth not seize the big opportunity from Adobe's big bet?! Please do focus on Cascades (Qt + NDK) but don't neglect your Air developers. We were the first ones to make apps for the tablet before WebWorks and the NDK were out. But we might stop if RIM doesn't provide us the latest Air updates. Nobody wants that.
Cheers.
04-21-2012 01:26 PM
Anyone try an Android captive runtime build since the 2.0.1 update?
Just to note a personal preference - I'd be happy with stage3d only in AIR even if not in the browser plugin, if that could make it more likely to happen.
04-21-2012 02:12 PM
04-21-2012 11:50 PM
Oh, right. Bummer.
04-22-2012 07:43 AM - edited 04-22-2012 08:30 AM
Thew 2.0 SDK from BlackBerry supports captive runtime! ![]()
"Captive runtime support
allows developers to launch their application with a packaged runtime that is newer than the runtime on the device. (106787)"
Has anyone else tried this yet?
It's late here, so I need to catch some sleep, but I'm going to try and deploy a Stage 3D test to my PlayBook later today.
Hopefully this is for real and there's no limitations. I can't go back to the display list for anything other than the GUI now, Stage 3D has spoiled me.
If it works on my PlayBook, I'll have to celebrate! ![]()
+++++
I decided sleep can wait.
I did a quick test and compiled a Stage 3D captive app to my PlayBook that runs great on my Android tablet. It launched and then quit. So I tried a fresh mobile project that simply draws a box in a sprite and it also quit after launch...
I'm not sure if it's because I'm using 3.3 for my AIR SDK? Captive runtime should make this a non issue.
Anyways, hopefully it's just something on my end. And it's been a while since I deployed anything to my PlayBook and I have to say that the 2.0 sdk made the whole process 10x easier than before.
04-22-2012 09:03 AM
You'd need a runtime to include. There is no such runtime for PlayBook yet.
04-22-2012 06:22 PM
04-23-2012 12:33 AM
I wonder if RIM could use that as a way to reduce their testing costs - there is no way for a captive runtime system to break compatability with app world apps.
05-01-2012 05:23 PM - edited 05-01-2012 05:32 PM
At this point in time, we do not have an expected release date for an update to Adobe AIR used in the BlackBerry Tablet OS. We’re working with Adobe to define a timeline to upgrade to the newer runtime. Once we know that timeline, we will share it with you. In the meantime, RIM will continue to support AIR app development for BlackBerry PlayBook and BlackBerry 10 using AIR 3.1.