03-18-2012 09:01 PM
"I don't think any game developer using flash platform is going to continue using normal stage tools having Stage3D in their hands..."
Please, ofcourse they will. It's not like they couldn't use other tools if they need hardware accelerated graphics. Plus, there is plenty of ways to squeeze out near native performance using the existing air runtime. Don't forget the bitmap class is already gpu acclerated. I can get 100's of real time rotating. alpha, sprites, etc, etc, without using stage3d...right now.
For those that want 3d, 2.5d, etc, etc, I would suggest looking at unity, otherwise for all other 2d games, the tools we have now are more than adequate.
03-20-2012 10:38 AM
That is true, however, rather than having to invest time and money using new tools when there is the possibility of being able to continue using a single tool for cross-platform development, is far more attractive.
Far more complicated and fluid experiences could be built if Stage3D does come to the Playbook. Think of 1,000's of instances rather than 100's e.g. particle systems, still with capacity on the CPU. It would also encourage larger software firms to deploy existing (or in the pipeline) apps to the Playbook, along with their iOS and Android conterparts, potentially increasing global acceptance of the PlayBook as a serious competitor to the the other tablets - it's got a long way to go for that though
I don't see it being particularly advantageous for RIM NOT to upgrade Air to 3.2 for the Playbook, even though it may be a difficult task. It wouldn't take long for developers to turn to alternatives, either hardware (iPad/Android) or software (NDK, WebWorks or Unity) etc if Air on the PlayBook isn't keep up-to-date. Perhaps that's what RIM will try and do, but I certainly hope not.
Here's personally hoping for a 3.2 release soon and a confirmation of commitment from RIM for continued support AIR going forwards as they have done with the releases so far.
04-06-2012 06:02 PM
RIM has already done so much work supporting AIR up to this point, that it would really confound me if they didn't offer AIR 3.2.
I know that in the past, they always offered AIR and Flash Plug-in updates after Adobe released them final on other platforms, so here's hoping that that's what's happening -- at least for AIR.
If AIR 3.2 and later versions don't come to my PlayBook, it will make it difficult for me to finally support it for my own stuff. The difference in performance between Stage 3D and without on my Android and iDevices is drastic, so moving forward I'm building everything I do to take advantage of it; this puts RIM as the odd one out. :\
I don't know what's going on between Adobe and RIM, but it doesn't set right with me. I was kind of sold on the Android, iOS, and PlayBook OS deal, and now Adobe's PR has seem to have forgotten abou the RIM's device...
04-18-2012 03:20 AM
Just posted a question re 3.2 captive runtime...
04-27-2012 09:41 AM
Come on RIM - tell us you are working to get at least AIR 3.2 on your devices. Tell us something! You guys are digging your own grave if you are not paying attention here.
04-27-2012 10:17 AM
05-01-2012 10:10 AM
I must admit that I've not been there for a while, so I don't know if it's been like that for ages, but .....
Whilst looking around at the BB10 beta downloads area I decided to take a look at the AIR SDK downloads page and although there doesn't appear to be any more recent versions, the 'The Tablet OS SDK for Adobe AIR lets you:' text clearly states
- Create rich animations and 3D graphics with Stage3D
Here's the screenshot form today....
Is this a sign of imminent things to come or has it always said it.
Again, here's hoping something will come our way soon.