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Adobe AIR Development

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New Developer
Posts: 6
Registered: ‎07-18-2011
My Device: Blackberry Playbook & Blackberry Pearl 8100
My Carrier: Playbook Developer

Re: [Tips] Definitive guide to AIR apps for playbook

Thanks for the reply.

I don't understand why does it need to be put for sale, while I want it to be free.

Should I add Virtual Goods so it can be distributed through appworld ?

Developer
Posts: 85
Registered: ‎04-01-2011
My Device: BlackBerry Playbook
My Carrier: Vodafone

Re: [Tips] Definitive guide to AIR apps for playbook

I believe putting up for sale just means publishing your app whether it costs money or not.

Question...if using web works to create an app, do we still get access to hardware api's?
---------
Developing Tony Stark's JARVIS System which we call the CYMAN System on the mac ... an app for it coming soon on the BlackBerry Playbook too!

If I've been able to help in any way, credit your friendly neighborhood developer $0.02 worth of kudos!
Developer
Posts: 6,541
Registered: ‎10-27-2010
My Device: HTC One, PlayBook, LE Z10, DE Q10
My Carrier: Verizon

Re: [Tips] Definitive guide to AIR apps for playbook

You can definitive answer on the web works forum, but you do have access to some hardware APIs like geolocation.
New Developer
Posts: 51
Registered: ‎03-10-2012
My Device: PlayBook
My Carrier: n/a

Re: [Tips] Definitive guide to AIR apps for playbook

the guide to create the XML file link is broken :No:

 

http://docs.blackberry.com/en/developers/deliverables/23959/Configuring_your_application_1524626_11....

 

Also, in the documentation where it talks about the available actions (https://bdsc.webapps.blackberry.com/air/documentation/ww_air_developing/configuring_your_application... there is  another broken link https://bdsc.webapps.blackberry.com/ww_air_developing/accessing_secure_apis_ms_1981955_11.html

 

please help me, this is all very confusing :smileysad:

BlackBerry Development Advisor
Posts: 15,055
Registered: ‎07-09-2008
My Device: BlackBerry Passport
My Carrier: Bell

Re: [Tips] Definitive guide to AIR apps for playbook

Thanks for the notice.  I'll get these fixed.

 

Mark

Mark Sohm
BlackBerry Development Advisor

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New Developer
Posts: 32
Registered: ‎12-08-2010
My Device: Red Z10
My Carrier: Indosat

Re: [Tips] Definitive guide to AIR apps for playbook

what about to start making app for blackberry 10 device alpha? is it just resize our AIR app from 1024x600 to 1280x768?

Developer
Posts: 6,541
Registered: ‎10-27-2010
My Device: HTC One, PlayBook, LE Z10, DE Q10
My Carrier: Verizon

Re: [Tips] Definitive guide to AIR apps for playbook

To start with. You need to resize your assets and increase font size because the DPI is much greater. BB10 AIR SDK allows some of this to be done with CSS. Also if you use the Device class, in BB10 that is an ANE that you have to include. Also, there are new sensor APIs.
Developer
Posts: 439
Registered: ‎10-25-2010
My Device: Not Specified

Re: [Tips] Definitive guide to AIR apps for playbook

Cool, so if my app is already designed for dynamic DPI and Resoluton there's nothing to be done? I assume we must at least resubmit?

Developer
Posts: 6,541
Registered: ‎10-27-2010
My Device: HTC One, PlayBook, LE Z10, DE Q10
My Carrier: Verizon

Re: [Tips] Definitive guide to AIR apps for playbook

If you are not using any controls (list, dropdowns, buttons, labels, etc), then you can just resubmit. Also, keep in mind that the form factor is a lot different than the playbook.
Developer
Posts: 148
Registered: ‎12-06-2010
My Device: Not Specified

Re: [Tips] Definitive guide to AIR apps for playbook

Was there any information on adding and using QNX libraries in Flash IDE?

 

I have added the SWCs and ANEs in the library path but only receive - not a compile time constant - errors.

 

ex:  import qnx.system.QNXApplication;
            public var classReference:QNXApplication;

 

I have posted this in another thread but seems to me to be essential in the definitive guide to AIR apps for PlayBook.

I see only direct information for adding libraries In FlashBuilder.