02-06-2012 11:43 PM
Solved! Go to Solution.
02-22-2012 04:58 PM - last edited on 02-22-2012 05:01 PM
Hi,
The play(); command will work. You should be creating an event listener to handle any code that you would like your button to do when pressed. So after you press a button you should use the play(); command. Here is a quick sample:
import flash.events.MouseEvent; import flash.events.Event; myButton_mc.buttonMode = true; myButton_mc.addEventListener(MouseEvent.MOUSE_DOWN, makePlay); function makePlay(e:Event){ play(); }
Will you please clarify what you are trying to do when you state “THEN go to another part of the timeline”