06-23-2011 11:01 PM
Did anyone notice any UI changes / ugliness in qnx lists after moving the PlayBook up to 1.0.6? It looks like the skins appear streched and overlaid on top of each other for neighbouring cells. In my app, I'm using TileList and RoundedButtonSkinBlack as a skin in the CellRenderers.
The lists used to look fine before 1.0.6. I recompiled my app again with SDK 1.1.0 as well but nothing has changed.
06-23-2011 11:08 PM
06-24-2011 06:45 AM
06-24-2011 05:34 PM
What I have is an MXML app with QNX controls used here and there. The QNX controls are added to my views using some wrappers that Renaun has prepared. I wasn't initially planning to use QNX controls but since I saw the spark lists' performance suffer on actual PlayBook I decided to do mix and match rather that writing everything from scratch.
@jdolce I set the properties of the stage once my ViewNavigatorApplication is added to stage but that didn't change/fix anything.
Ok here are some screenshots:
This is the messed up look of the TileList: (it's actually implementing a calendar):
Here is how it supposed to look like (I can get this after some playing/refreshing/monkeying around):
This one is another list:
and when I try to scroll it the appearance goes back to normal:
06-24-2011 05:43 PM
06-27-2011 04:27 AM
i can confirm this. and i think it's a bug. in one of our apps, we use a customized cell renderer, and after the newest update to 1.0.6.xxxx, the list is not correctly sized and looks overstretched. the only point where the list looks somewhat ok is after an update of the list, but only for the entries before the very last one. after a restart of the app, it's stretched again
if you others want to see it, you can see it in our free app Colors, as long as it hasn't been updated
06-28-2011 12:27 PM
06-30-2011 09:40 AM
Could someone who is experiencing this issue create an issue in Issue Tracker and attach some sample code (ActionScript preferred) that reproduces this behaviour?
06-30-2011 10:55 AM
thanks for joining in, MSohm
@all i don't know if you can add comments to this issue, but if yes, you're welcome to add your comments as well