03-10-2012 05:44 AM
Hi there,
I'm a game developer. In my company I've created games on iOS, AIR, WP7, Android and HTML5. But I'm super new to BB, so I'm here to ask for help :-).
I have a game made with Cocos2D on Objective C for iPad, and would like to port it to PlayBook. I've seen that PB supports many programming languages:
Could you recommend me what would be the best option considering I want to port the game from Objective-C to PlayBook?
Thanks.
03-10-2012 10:12 AM
I would imagine NDK C++ is your best bet, as it is closest to Objective C and Cocos2D has been ported to it:
https://github.com/blackberry/Cocos2D-X
http://www.cocos2d-x.org/news/48
03-10-2012 10:35 AM
many thanks for the advise! I've some problems deploying the Cocos2D example to the simulator (I do not have the same problem on the standard example based on OpenGL ES). But I'll ask about this at the cocos2d-x forum, I guess that must be the right place :-)
cheers
03-12-2012 09:26 PM
Yep, also:
The NDK forum here:
http://supportforums.blackberry.com/t5/Native-SDK-
or the Open Source forum here:
http://supportforums.blackberry.com/t5/General-Ope