11-21-2012 09:10 AM
My Opinion:
I don't think there should be any free apps, except limited time or function trials. Why?
No matter how small or trivial the author thinks the app is, maybe you're a coding god and it took only a few hours to code, it took specific skills and effort to create. The development environment had to be setup. The code had to be written. The app had to be tested. Etc, etc.
Giving the app away for free, devalues all apps.The expectation of the consumer becomes that all apps should be free.
Look at most apps for a certain function, i.e clocks. There are many free versions and a few paid ones. They probably took about the same effort to create, but when a user searches for a clock and finds 10, or 20, or 50 free ones, why would they ever select the paid one, even if it is only $0.99?
Even complex gaming apps that have teams of people coding them can only be sold for a few dollars because the consumer is unwilling to pay more.
When the going rate is 'free', what motivates developers to create new apps? (fame and bragging rights?)
As a developer, ask yourself this question: Are you willing to work for free? If you answer 'yes', why?
I'd be interested to hear others views on this.
11-21-2012 09:54 AM
Many developers will offer a free app in order to develop or create a reputation in the marketplace, with many downloads and/or positive feedback.
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11-21-2012 02:03 PM
11-23-2012 03:41 PM - edited 11-23-2012 03:42 PM
Agreed, free apps do devalue all apps. However all you can really control is what is best for you and your own apps. Occationally the best thing is to release a free app (either to promote your other apps or because competative presasure has forced down the price of that style of apps to $0).
As was pointed out, the solution to this problem would be collusion. However with tens of thousands of developers, and both RIM and consumers benifiting from lower priced apps, I see no way in order to pull something like that off.
On a related note, I think the best approach to this issue for now is to make use of in-app purchases. This allows that app to carry a price tag of "Free", while still providing developers the ability to generate revenue from those customers that see value in the apps.
11-24-2012 09:04 AM
I feel that overall, free apps are better for the consumer, but it's not certain they're bad for the developers.
And I'll explain.
Say we have an OS that doesn't allow free apps. Who will buy it? few people will.
Say another OS allows free apps. Who will buy it? Many will.
On the first OS, everyone that needs a clock will buy a clock app.
On the first OS, only a small percent will buy a clock app, but in many cases, more will buy it than on the first OS.
As an example, look at Zynga's games - you can play their games for months without paying a dime, only a small percent pays for them. But it's enough for them to become a billion dollar company.
11-24-2012 11:50 PM
shlomiag wrote:
As an example, look at Zynga's games - you can play their games for months without paying a dime, only a small percent pays for them. But it's enough for them to become a billion dollar company.
zynga makes most of their money on facebook games which are free and run ads and recently havent been doing too well either, so I would kindly challenge their business model.
11-25-2012 11:09 AM
11-29-2012 02:01 PM
The problem is that it is still possible tomake money by making the app free by adding ads. This allows the developer to make money, get a ton of downloads, while also undercutting everyone else. From a developer standpoint, Iwould love if it was mandatory to pay fro apps, as a phone user though, free apps are the only way to go ![]()