Welcome!

Welcome to the Official BlackBerry Support Community Forums. This is your resource to discuss support topics with your peers, and learn from each other. New to the forum? Please visit the ‘Getting Started’ link below.
inside custom component

BlackBerry® World™ Development

Reply
Developer
FloPMT
Posts: 158
Registered: ‎03-12-2011
My Carrier: eplus

Good Pricepoint for an App!

Hey Vendors,

 

I have an app in AppWorld which is educational and has around 12 downloads / day.

Another one which is an addictive game is just submitted for review.

 

Both are free at the moment but I wanted to start selling them these days.

What do you think would be a good pricepoint?

Check my signature for the educational app. :smileyhappy:

 

Thanks! I'll give Kudos for answers that helped me :smileyhappy:

----------
Please give free Likes if I helped you out! :smileyhappy:
Please use plain text.
Developer
jtegen
Posts: 6,145
Registered: ‎10-27-2010
My Carrier: AT&T

Re: Good Pricepoint for an App!

For the education game, I would pay $0.99 for it. $1.99 would be kind of pricey for an app like that. But if you think you can get 1.99 for it, give it a go. I would also provide either a 'lite' version or a try and buy.
Please use plain text.
Developer
FloPMT
Posts: 158
Registered: ‎03-12-2011
My Carrier: eplus

Re: Good Pricepoint for an App!

Thank you! :smileyhappy:
any other suggestions?
----------
Please give free Likes if I helped you out! :smileyhappy:
Please use plain text.
Developer
Ebscer
Posts: 724
Registered: ‎08-31-2009
My Carrier: Verizon

Re: Good Pricepoint for an App!

Don't be afraid to use something higher then the minimum price. Sales at 0.99 are not that much better then sales at 2.99 or 4.99


Read my thoughts on BlackBerry Development at news.ebscer.com
Please use plain text.
Developer
FloPMT
Posts: 158
Registered: ‎03-12-2011
My Carrier: eplus

Re: Good Pricepoint for an App!

Good to know! Thanks :smileyhappy:
----------
Please give free Likes if I helped you out! :smileyhappy:
Please use plain text.