12-06-2010 01:16 PM
As title,
I would like to know where and when the in app purchase offered by the App World 2.1 should be used.
I have different apps on the app world, all apps is actually available as try & buy and it uses dynamic licensing to generate an activation code when users bought it.
I'm not interested in digital goods since I want to sell my app as a one time buy license, with no additional cost, and I want that if you like it and want to use it after the 7days trial, you should pay the entire cost of the app.
I haven't understood well how this new APIs will work but if it can be useful for in app purchase without the needs to buy it from the app world it should be a plus.
How this APIs works?
Is it possible to give users the possibility of in app purchase by generating and activation code using dynamic licensing? Is this ok also if no digital good are sold with the apps?
Thanks.
12-08-2010 04:16 PM
12-08-2010 11:46 PM
Hello,
You can use an in app purchase in the following way. Say you have a game that has 10 levels. One is available for free the remaining 9 are available in the paid version.
Your users buy the additional 9 levels and complete the game. Instead of deleting you app, you can offer them additional levels. They can purchase these additional levels in the game.
To take it a step further, maybe they like your game's characters or the game music. You can sell those as downloadable in app purchases.
Hope that helps.
12-09-2010 02:23 AM
So is it not possible to unlock the trial version by purchasing in app the full version?
I have a try and buy software that it works like a full version for a trial period of seven days,
after this seven days it display a message that asks to buy a license.
Is it possible to create a button for in app buying instead of that message?
12-12-2010 02:43 PM
sblantipodi wrote:
So is it not possible to unlock the trial version by purchasing in app the full version?
I have a try and buy software that it works like a full version for a trial period of seven days,
after this seven days it display a message that asks to buy a license.
Is it possible to create a button for in app buying instead of that message?
I bump the thread in case someone got an answer.
12-12-2010 05:41 PM
Part of the idea will be to allow in-app purchases to replace try&buy. I don't think everything is in place yet for it to work.
02-14-2011 06:48 PM
no news on this?
02-14-2011 11:52 PM
You have to implement this yourself to some extent, but by having a non-consumable good as your in-application purchase you can replace any exsisting try and buy schemes. Just have a single good and call it something like "Full License", and then when somebody purchases the good, make note of that in the code and give access beyond what the trial offers.
02-16-2011 08:32 AM
is there some link where to read how to implement a Buy Now button ?
02-17-2011 04:28 AM
The Payment developer guide should provide you with a full example of how to implement the Buy button