02-02-2013 05:50 AM - edited 02-03-2013 05:27 AM
This is really getting frustrating! I build my project, and then when I want to run it on the Simulator I get the error: Launch failed no binaries
I tried deleting the project and recreating it, restarting the IDE, restarting my Mac, reinstalling the IDE like some other threads were saying! Nothing works!
How can I get rid of it and get my app to run?
UPDATE: I just noticed in the folder "x86/0--g" in the project, the file being created is not titled as my app but as anothe .cpp class I have created, and running the app expects the binaries to be renamed as the main App.
Solved! Go to Solution.
02-02-2013 10:08 AM
Before you build the project did you set the build configuration to the simulator? (Default is for a device)
Right Click your Project -> Build Configurations -> Set Active -> Simulator-Debug
02-02-2013 11:06 AM
02-03-2013 04:59 AM
I got it, in my .pro file I had this line:
TARGET = *wrong name*
I just corrected that, I must have copied it from one of the sample apps.