08-19-2008 11:20 AM
I have a simple GUI built which seems to perform as I would expect on the simulator, but on the device every time I press enter on a ButtonField, at the same time as running the code in the FieldChangeListener attached to that button, I get a little menu at the bottom middle of the screen which only has one entry, "Full Menu". I have to press escape after each other button press to get this to go away. I have had a look to see if there is something I should be doing to indicate that the button handlers are "consuming" the input, as it seems that this might be due to the underlying MainScreen class receiving the input as well, but since the fieldChanged method I implement returns void I can't see where I should indicate this. I don't get this behaviour in the simulator.
Can anyone tell me how to avoid this effect? Thankyou!
Solved! Go to Solution.
08-19-2008 02:58 PM
Add the ButtonField.CONSUME_CLICK style when creating your ButtonField and it should consume the click, preventing the menu from appearing.