Hey guys,
I've triead to search an VBO exporter for opengl, unfortunately I did not find one. So I did my own by using 3d program called "blender" and made a script to get a list of my object vertices and export it as an ASCII file and copy it to my java source code, but this was subject to run correctly by passing the GL.TRIANGLES mode to the vertex pointer in opengl.
All of this were fine,at less when I test is with a simple model that have about 10 trigones after I test with my model have about 8-900 trigones, mean that I'll get 2-3000 vertices, and run my opengl application but the build process failed cause my cod file is too large ( I am using eclipse and this is what eclipse printed in the console ).
I know need for speed shift have more polygons in the 3d scene than I was supposed to have.
Now I don't how and what do think right. Any given idea from you will a pleasure.
Thank.