01-15-2013 06:05 PM
My app runs fine but has some leaks on exit (found using GAMEPLAY_MEM_LEAK_DETECTION in the GamePlay library which it uses). I want to eliminate all leaks before I submit to App World.
I want to use the Momentics Memory Analysis Tool to get the allocation traces but when I follow the instructions here my app dies on launch with:
Thread  (Suspended : Signal : SIG41:Real-time event 41)
_start_() at 0x199331c
If I resume the app terminates. I tried disabling GAMEPLAY_MEM_LEAK_DETECTION but got the same result.
Thanks for any help.