01-16-2013 07:03 PM
smcveigh wrote:not sure what the hard limit is. some of the highest-priority threads in the system are part of the io-audio driver (most are 50, and at least one interrupt thread is 51).
definitely would be interesting to see code that works ok on playbook but not a dev alpha (which has a better cpu).
Cheers,
Sean
It looks like setting the thread priority for the tone generation thread to 52 solves the problem. Wonder why a priority of 50 works on the PlayBook.
01-17-2013 12:02 AM - edited 01-17-2013 12:03 AM
playbook audio drivers are probably running at a different priority.
when you have the time, I'd still like to run your problematic code (or an equivalently cpu-intensive generator) by the audio guys ![]()
I would hate to see your app stop working reliably if someone bumps the audio driver priority up in the future.
Cheers,
Sean
02-20-2013 08:44 PM
02-20-2013 08:48 PM
02-21-2013 06:58 AM
This seems to indicate that a bunch of (system?) threads are scheduled to wake up at a set interval all at once. Hmm.
02-21-2013 07:37 AM
02-21-2013 08:12 AM
02-21-2013 08:32 AM
02-21-2013 08:53 AM
Seems to me it wouldn't be a bad idea to file a bug report for your glitch.
02-21-2013 09:11 AM