05-30-2012 02:34 PM
Thanks! I'm a loooong way away from ever writing anything substantial enough to put on Appworld, but yes Qt sounds perfect for getting me something i can load onto my own playbook in the meantime.
Question - what does Qt use under-the-hood for drawing the various GUI components - does it use Open GL? Again, forgive my ignorance, I know extremely little about this stuff.
05-30-2012 02:51 PM
I was one of those (the few?) who developed using the NDK. I used OpenGL for all the graphics and basically had to draw my own buttons. It was painful but it forced me to learn some really basic things. (I wish there was a UIKit for the PB!)
Some people developed with Qt but I didn't want to bother since I knew Cascades was going to come.
In the meantime, you could develop using WebWorks. That's the route that many people are taking.
05-30-2012 02:53 PM
Qt can use either the OS's drawing capabiliities, or OpenGL. Cascades will use OpenGL. Qt on the PlayBook can use either, but works amazingly well with OpenGL.
05-30-2012 05:27 PM
I'm not sure if this meets your needs, but have you looked at the dialog api's? They cover the items you seem to be searching for. You might have to get a little creative with them.
05-30-2012 06:12 PM
I really thought someone had started posting official or at least more regularly built binaries, but maybe I dreamed that.
On the download page for Qt on the BlackBerry GitHub (accessible via the wiki link I gave on page 1 of the thread, which has other GUI things too), there are some (usually) monthlyish-updated binaries. I believe the Jam in Orlando this month caused this month's binary drop to not show up, but it's almost June now...