01-27-2013 09:14 PM
Hi
I deploy my application on both simulator and Dev Alpha A but some large image cannot display on Dev Alpha but still work smoothly on simulator.
Any one tell my why????
Solved! Go to Solution.
01-27-2013 09:18 PM
01-27-2013 09:44 PM
01-27-2013 09:53 PM
01-27-2013 10:06 PM
01-28-2013 12:02 AM
01-28-2013 12:15 AM
Seems true...
The max texture size for Dev Alpha simulator has been specified to be 8192 pixels by 8192 pixels.
This may not be the case with actual hardware.
- Dishooom
01-28-2013 10:37 AM
01-28-2013 10:48 AM - edited 01-28-2013 10:49 AM
As Peter said, it's hardware limitation imposed by the GPU chip. PowerVR SGX540 which is present in PlayBook and Dev Alpha A limits GL_MAX_TEXTURE_SIZE for both ES 1.1 and ES 2.0 to 2048 pixels by 2048 pixels. Dev Alpha B uses OMAP 4470 with SGX544 GPU, which should allow up to 4096x4096 pixels (at least that is written in cpu's whitepaper)