10-07-2012 09:03 AM
Hi,
I am trying to use Cocos2d-x 2.02 for BB10 development. I have built and deployed HelloWorld sample to Alpha device. Then I try to add Box2D componet to the code but it fails:
HelloWorld.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "Box2D/Box2D.h"
class HelloWorld : public cocos2d::CCLayer
{
public:
HelloWorld();
~HelloWorld();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// there's no 'id' in cpp, so we recommand to return the exactly class pointer
static cocos2d::CCScene* scene();
// a selector callback
void menuCloseCallback(CCObject* pSender);
// implement the "static node()" method manually
CREATE_FUNC(HelloWorld);
private:
b2World* world;
};
#endif // __HELLOWORLD_SCENE_H__HelloWorld.cpp
#include "HelloWorldScene.h"
USING_NS_CC;
HelloWorld::HelloWorld()
{
b2Vec2 gravity;
gravity.Set(0.0f, -10.0f);
world = new b2World(gravity);
world->setAllowSleeping(true);
world->setContinuousPhysics(true);
}
HelloWorld::~HelloWorld()
{
if (world)
delete world;
}
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
if (CCApplication::sharedApplication()->getTargetPlat form() == kTargetIphone)
{
pCloseItem->setPosition(ccp(visibleSize.width - 20 + origin.x, 20 + origin.y));
}
else
{
pCloseItem->setPosition(ccp(visibleSize.width - 40 + origin.x, 40 + origin.y));
}
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
// position the label on the center of the screen
pLabel->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 50 + origin.y));
// add the label as a child to this layer
this->addChild(pLabel, 1);
// add "HelloWorld" splash screen"
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
// position the sprite on the center of the screen
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}Of course I have add the including and library path in C/C++ settings.
But there are errors:
Description Resource Path Location Type 'class b2World' has no member named 'setAllowSleeping' HelloWorldScene.cpp /HelloCpp/Classes line 12 C/C++ Problem 'class b2World' has no member named 'setContinuousPhysics' HelloWorldScene.cpp /HelloCpp/Classes line 14 C/C++ Problem
Search through Google and see other codes but can't find a reason for my problem. Anyone also faces the same issue? Thanks.
regards,
pigling
10-07-2012 11:06 AM
If I temp create a pointer to b2World in ::init() like this:
b2World* test = new b2World(); test->setAllowSleeping();
it will not promt error this new code.