01-25-2013 07:55 AM
I am making game which is using Cocos2d-x and Box2D physics. I was testing in ot DevAlpha A device, and it was working flawlessly. Today, i test it with DevAlpha B and i got very frequent Sprite flickering, when two sprites overlaps.
If someone is getting same error, i found a way to fix it, just add this line:
pDirector->setDepthTest(false);
inside:
AppDelegate::applicationDidFinishLaunching() method.
With this line, it is working flawlessly on DevAlpha B too.
02-02-2013 01:12 AM
I tried Cocos2d-x on dev alpha B , when i runned BBTemplate its crashing all time ...![]()
02-02-2013 05:10 AM
On my device it is running flawlessly now.