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inside custom component

Native Development

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Developer
mzex
Posts: 368
Registered: ‎06-30-2012
My Device: Playbook, Z10LE, DevAlpha C
My Carrier: Telenor, Mobitel

Cocos2D-x on DevAlpha B

I am making game which is using Cocos2d-x and Box2D physics. I was testing in ot DevAlpha A device, and it was working flawlessly. Today, i test it with DevAlpha B and i got very frequent Sprite flickering, when two sprites overlaps.

 

If someone is getting same error, i found a way to fix  it, just add this line:

pDirector->setDepthTest(false);

 

inside:

 AppDelegate::applicationDidFinishLaunching() method. 

 

With this line, it is working flawlessly on DevAlpha B too.

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New Developer
techdutta
Posts: 12
Registered: ‎11-13-2012
My Device: bb10 dev
My Carrier: 919650326705

Re: Cocos2D-x on DevAlpha B

I tried Cocos2d-x on dev alpha B , when i runned BBTemplate its crashing all time ...:mansad:

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Developer
mzex
Posts: 368
Registered: ‎06-30-2012
My Device: Playbook, Z10LE, DevAlpha C
My Carrier: Telenor, Mobitel

Re: Cocos2D-x on DevAlpha B

On my device it is running flawlessly now.

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