01-12-2012 10:43 PM
I'm an experienced C and OpenGl programmer just getting started with playbook development (Native SDK 2.0), but I seem to be having some issues that I can't resolve or find solutions to. I have been able to build, link and compile all code (samples and new OpenGL project), but I can't really get any running on my simulator (2.0 as well). The only program I have been able to run on the simulator is the HelloWorldDisplay sample, but even then it does not always want to run giving me this error:
Deployment Failed: Info: Sending request: Install and Launch
Info: Action: Install and Launch
Info: Debug native: on
Info: File size: 1086316
Info: Installing com.example.HelloWorldDisplay.testDev_orldDisplaya
Info: Processing 1086316 bytes
My simulator is running and connected, and the active build configuration is set to Simulator-Debug. I have verified the IP as well. It is a complete mystery to me why the HelloWorld program will run sometimes, but not always. Also, sometimes I get it transferred to the device, and it pops up, then closes, giving this error: Unable to start HelloWorldDisplay due to error 9 (also sometimes error 3).
Even stranger, I just compiled the default OpenGL Es 1.1 project and it didn't work initially. I restarted the simulator, it booted, and the app was installed and working.
I also occasionally get this error:
Unable to determine returned PID from launch.
Any help? Suggestions?
01-29-2012 08:00 PM
Has anybody been able to figure out the cause of errors 3 and 9? Sometimes my app builds, sometimes it doesn't, and it's becoming very annoying and extremely frustrating.
02-02-2012 10:02 AM
We're looking into the cause of this error but have been unable to reproduce it so far. Please provide the following information about your environment.
05-18-2012 02:55 PM
In the bar-descriptor.xml, do you have (valid) entries in the General tab? I.E something like 1.0.0 filled in for version?