04-18-2013 02:55 AM - edited 04-18-2013 02:55 AM
In my application I draw a image on top of OpenGL surface by following this. My image is as follow-
After drawing it my output at device is as follow-
As you can see my output image is not relevant with my given image, there are some extra image view beside speech bubble. Can someone tell me what I did wrong here and how can I solve this issue? I just want to see speech bubble on my device without extra image view.
Thanks in advance.
Solved! Go to Solution.
06-20-2013 09:34 AM
When using blending it's important to draw things back-to-front, otherwise the transparency will not be correct.
Alpha testing allows for order independent drawing but does only allow fully opaque or fully transparent - nothing in between.