03-10-2012 06:18 AM
Hi,
I just downloaded the BB Tablet SDK and the BB Playbook emulator (that runs really smoothly by the way). Then my idea was to develop a game on BB Playbook. My first questiosn would be:
Thanks!
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03-10-2012 01:49 PM
03-10-2012 04:26 PM
03-10-2012 04:36 PM
03-12-2012 02:07 PM
By the way, there is Unity as well. I guess the choice here is really what type of a game you are thinking about.
Also, check out gameplay. It is a free (and open source) game engine that is available here:
03-12-2012 02:54 PM - edited 03-12-2012 02:55 PM
dtomilovskiy wrote:
By the way, there is Unity as well. I guess the choice here is really what type of a game you are thinking about.
The issue with Unity is that it doesn't support publishing to Tablet OS. Right now the only way onto Tablet OS is through their Union service. But Union takes an additional 20% of revenue on top of the 30% App World takes, and there's no guarantee they'd even be willing to bring your game to PlayBook. I know it's not a RIM issue, but I wouldn't advise a dev looking to make a game for PlayBook to go the Unity route. RIM working with Unity to get Tablet OS as a fully supported platform would be welcome though.
03-12-2012 05:59 PM
Yes, I recall this being brought up at GDC.
In such a case I would advise to take a look at the gameplay. It is a rather comprehensive engine.
03-13-2012 05:38 AM
03-13-2012 07:55 AM - edited 03-13-2012 07:55 AM
I think I'd just stick to using GLES (2.0 if you're Playbook only). The implementation on Playbook is pretty good and there's more GL samples out there than you can shake a stick at. The touch input stuff is very few lines of code which just leaves audio, which is always a pain. Do you really need an engine for a 2D game? As for portability, I've just ported Great Little War Game from Android native to BB native in short while so the GL stuff stands up well (shaders included) and the input stuff just dropped in.
You right about the documentation on Playbook, it's a bit threadbare.
Steve.
03-13-2012 08:02 AM