04-23-2012 06:08 PM - edited 04-23-2012 06:12 PM
I am just preparing to submit our first app to App World later this week. I am just doing our first release build to make sure that it will go smoothly when our we finish polishing the game this week.
I followed the steps for exporting the app as described here.
The problem is that I see this warning: 'Source file of asset "OurGameName" does not exist'. Ignoring the warning and trying to export anyway I get the error:
Error: Invalid asset path "Device-Release/foo"
(Time of error: April 23, 2012 4:05:19 PM GMT-06:00
In the bar-descriptor.xml file I have <asset path="Device-Release/foo" entry="true" type="Qnx/Elf">OurGameName</asset>
I tried doing a build in Device-Release mode without using the export process, but all I get is:
**** Build of configuration Device-Release for project foo ****
**** Internal Builder is used for build ****
Nothing to build for foo
Does anyone have any ideas about what the problem is? The project builds and runs fine in Device-Debug mode.
04-23-2012 07:48 PM
04-24-2012 01:55 AM
Thanks for your reply. After looking again I realized that my source directory was not added for the Device-Release configuration. It's kind of annoying that it wasn't added for all configurations when I added it for Device-Debug.