06-04-2012 07:37 AM
06-04-2012 03:04 PM
Hmmm, those work for me. I build them using the qmake from the latest Qt4.8.2 libs built for armv7le...
Maybe I posted an older version... I will double check when I get home and post back...
Cheers,
Jon
06-05-2012 12:56 AM
Here is the trick: If you are using the provided Qt SDK binaries then you have to change the build key to "qnx". If you are manully compiling Qt for Playbook then automatically "blackberry" is used as key. This mechanism is used by Qt to "guarantee" compatibility of plugins.
06-08-2012 10:24 PM
Glad you got it working!
I have always used the latest 4.8.2 git repo configured manualy, in place of the original binaries.
I find the qml performance is much better using at least the 4.8.2 release compared to the Qt that comes with the Qt bb SDK...
Cheers,
Jon
09-28-2012 12:24 AM
Hi...
Sorry, I open this thread again. Since I've couple apps written for symbian and I wanted it to be ported. Can someone post a sample of a .pro file. I've one which works well but I'm finding that all qt libraries are included/packaged to the compiled .bar file and the size is bloated above 100mb, the application itself in symbian is about 20mb. Appreciate for any help.
09-28-2012 01:05 AM
You have to include the Qt libraries to get it working with the current Playbook OS (with OS 10 there will be cascades which is more or less the same as Qml). You can reduce the size by copying only the required Qt libraries (e.g. by trial and error) into a separate directory and link to this directory from the project xml file.
09-28-2012 03:02 AM
Some more tips to reduce the size:
09-28-2012 03:40 AM
for me, so.4 is the correct one at the moment.
09-28-2012 11:07 AM
I already found a solution for myself: http://supportforums.blackberry.com/t5/Native-Deve
12-18-2012 01:51 PM
related link :
I guess we could do the same for meego components or there are some license issues to deliver those apps ?