10-29-2012 02:24 PM
I am evaluating BB10 native development with C++ and Cascades. Everything looks cools so far except that the TouchEvent seems to get fired in the simulator on a control (VisualNode) that has not really been touched.
I do touch NEAR the control, but not exactly on the control.
After further investigation of the TouchEvent that gets sent - I see that the event->localX() value is for example negative. this happens when I tap LEFT of the actual control.
Obviously - I can create a filter and ignore events with local coordinates outside the actual sender's bounds, but why am I receiving these events in the first place?
I must be missing something obvious - I don't believe that this is default behaviour.
Thanks for any insights.