12-19-2012 12:40 AM
Hi.
I'm truying to port my games to BB10 platform.
Games built with Qt. I have no dev alpha device, so I can test games only in simulator.
With not so much effort I can successfully run them in BB10 simulator. And there the games work perfectly.
But when I'm trying to upload those games to App world - I always get the "denied" reuslt - my games can't even start on a real device.
Maybe I forgot something? Here is what I do (I'm using QtCreator):
- set ABI to arm-linux-generic-elf-32bit
- replace default mkspecs with files from blackberry-armv7le-qcc
- set the same blackberry-armv7le-qcc specs in Kit properties
- build in QtCreator
- make BAR from comman-line
- sign with previuosly requested keys
- upload to App World
Or maybe there is a way to test app on a remote real device?
Thanx for any help or suggestion.
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12-19-2012 11:37 AM
See the testing forum.
There are test services out there.
Everyone developing for OS10 has the same issue unless they're lucky enough to have a DEV device.
You can also make a request here and usually someone with a DEV device will kindly offer to load and test your app for you.
12-19-2012 02:25 PM
reagrding Qt apps... there is a "trick" when you export Release Build in NDK in dialog you should put "-platform blackberry". I don't know how QtCreator handles this.
I can test your app on real device if you wish.
12-20-2012 01:23 AM
taylor-tomt wrote:
You can also make a request here and usually someone with a DEV device will kindly offer to load and test your app for you.
Yes, I think I should find somebody with Dev Alpha device...
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12-20-2012 01:28 AM
BGmot wrote:
reagrding Qt apps... there is a "trick" when you export Release Build in NDK in dialog you should put "-platform blackberry". I don't know how QtCreator handles this.
I can test your app on real device if you wish.
Thanks. I can find that this trick used for PlayBook, but nothing about Dev Alpha. Anyway, platform in Qt is defined is mkspecs, I suppose. So if I'm using right mkspecs - compiler should use the right platform...
By the way, do You have a Dev Alpha device (I'm not sure, that my programs will work on a PlayBooK)?
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12-20-2012 11:47 AM
>By the way, do You have a Dev Alpha device
yes I do.
12-20-2012 12:41 PM
BGmot wrote:
>By the way, do You have a Dev Alpha device
yes I do.
sent You a PM...
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12-20-2012 02:01 PM
Yes, it fails to even start. So I am not sure how I can help you troubleshoot this app. Are you writing logs to shared folders?
12-20-2012 02:10 PM
Send me unsigned version so I'll be able to access log folder of your app. And by the way bar file does not have any assets except binary and one .png file, is that ok, shouldn't it have .wav's and .ogg's as well?
12-21-2012 02:16 AM - edited 12-21-2012 02:17 AM
BGmot wrote:
Send me unsigned version so I'll be able to access log folder of your app. And by the way bar file does not have any assets except binary and one .png file, is that ok, shouldn't it have .wav's and .ogg's as well?
Thanx for trying.
Unsigned veriosn sent...
Yes, there are no assets inside - all images packaged with exe- file, and sounds disabled and removed, couse I can't get them working in simulator...
As for logs - I can see debug information in IDE, but not really sure if this info stored somewhere in app's folders...
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