09-26-2012 09:49 AM
Hi,
I am in need of some help because all the tutorials that seems to exist do not do what i want which is continously reading from a stream and processing ffmpeg packets using multiple buffers in openal to avoid gaps.
I think my question can be boiled down to when we use alBufferData() in openal, the first argument - ALuint bid, say I have initialised my buffers[] array by using alGenBuffers(3, buffers);, what should i be passing to alBufferData() in my loop to ensure the buffering is done correctly - How do i know if buffers[0], buffers[1] or buffers[2] should get passed to alBufferData() ?
Thank you for anything you can offer.
09-28-2012 01:34 PM - edited 09-28-2012 08:09 PM
I am really in need of help with openAL, the last 3 days have been spent trying to play audio data using OpenAL on my playbook.
Can anyone supply any info/tutorials/samples to do with processing ffmpeg video and audio data using openal?
Thanks