03-19-2012 03:57 PM
Sorry if it's been asked and answered, but I can't seem to locate any real documentation for OpenGL ES as it's implemented for the Playbook as well as the bbutil functions. I've gotten a flavor by working through the sample programs, I have many questions.
Any guidance would be appreciated.
Solved! Go to Solution.
03-19-2012 04:18 PM
Since OpenGL ES 2 is supported on the PlayBook (and apparently simulator) I would expect you'd head straight to the source: http://www.khronos.org/opengles/
03-19-2012 04:28 PM - edited 03-19-2012 04:29 PM
I've been to that website before to look for something, but couldn't find the documentation. I guess I didn't look hard enough because at your suggestion I looked again and found this
which is more what I wanted.
Now, bbutil stuff. Maybe I'm not looking hard enough for that too.
03-19-2012 04:37 PM