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inside custom component

Native Development

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Trusted Contributor
Brennan12325
Posts: 204
Registered: ‎05-15-2012
My Device: None
My Carrier: Telus
Accepted Solution

touch SIGNAL not found

I'm continuing to have issues with the touch signal emitted by VisualNode. I'm connecting to it as follows:

 

QObject::connect(m_Title, SIGNAL(touch(TouchEvent *)),
        		this, SLOT(onTitleTouched(TouchEvent *)));

 

The console spits out the following error every time the label is touched:

Object::connect: No such signal bb::cascades::Label::touch(TouchEvent *) in ../src/xxxxxxx.cpp:121

 

The ultimate goal here is to have a ListView where each item has more than one hitbox and performs a different action when each is hit.

 

First, however, I have to be able to connect to a touch event for a label in C++. Any ideas how that can be done successfully?

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Trusted Contributor
Brennan12325
Posts: 204
Registered: ‎05-15-2012
My Device: None
My Carrier: Telus

Re: touch SIGNAL not found

For whatever reason explicitly adding the namespace (despite having it included in my source file) solved the issue:

 

    QObject::connect(m_Title, SIGNAL(touch(bb::cascades::TouchEvent*)),
                this, SLOT(onTitleTouched(bb::cascades::TouchEvent*)));

 

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Trusted Contributor
marcelnijman
Posts: 117
Registered: ‎06-19-2012
My Device: PlayBook + Red Z10 + BB10 Dev Alpha C
My Carrier: none

Re: touch SIGNAL not found

The namespace has to be added because you need to refer to the signal in the *exact* way as it is defined in the header file. This is because the argument to SIGNAL() is not a function prototype but a string (even though it doesn't look like a string).

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Developer
martin78
Posts: 27
Registered: ‎05-15-2012
My Device: Dev Alpha B
My Carrier: Bell

Re: touch SIGNAL not found

Yes; also, do not make the mistake of putting the variable names in the connect parameters, for those new to this

:smileyhappy:

 

Martin

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