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Scoreloop

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Contributor
singmajesty
Posts: 30
Registered: ‎03-06-2012
My Device: BlackBerry PlayBook 4G

Re: How to make Haxe NME working with BBM Integration

Hey guys,

 

NME 3.5 was released, and includes the improvements needed for BlackBerry system event integration. For anyone interested in helping with a Scoreloop or BBM extension, its possible without a development build of NME.

 

Let me know how I can help!

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Developer
Apodidae
Posts: 57
Registered: ‎10-29-2010
My Device: Z10 LE, PlayBook

Re: How to make Haxe NME working with BBM Integration

I'll be glad to help. I already have one game developed with HaXe on PlayBook/BB10.
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Developer
nzcoderguy
Posts: 175
Registered: ‎12-18-2012
My Device: n/a

Re: How to make Haxe NME working with BBM Integration

Has there been any update on this?

 

I would love to add ScoreLoop to my HaXe NME builds - if this has been done, it would be awesome!

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Retired
whoang
Posts: 71
Registered: ‎11-08-2012
My Device: Blackberry 10 - Dev Alpha B | Blackberry Playbook | Blackberry Torch 9810

Re: How to make Haxe NME working with BBM Integration

Hello @nzcoderguy,

Most definitely -- You may add Scoreloop to your HaXe NME builds to include basic initialization and integration with BPS events here: https://github.com/haxenme/scoreloop
William Hoang

Application Developer Advocate | Developer Relations
BlackBerry


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Developer
nzcoderguy
Posts: 175
Registered: ‎12-18-2012
My Device: n/a

Re: How to make Haxe NME working with BBM Integration

Looks like its fairly basic integration, with no proper documentation or samples? :-/

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Contributor
madrazoman
Posts: 25
Registered: ‎08-22-2013
My Device: Dev Alpha B

Re: How to make Haxe NME working with BBM Integration

[ Edited ]

Hi Joshua.

 

Edit: Found it (https://code.google.com/p/nekonme/source/detail?spec=svnd06c6a08d64cdf8c3978bdf0bec725cc43f9739c&r=7...). Thanks again.

 

In NME 3,5,5 there are functions for managing bbm events (ProcessBPSEvent), but not in OpenFL. 

How are they managed now?

 

We are still on NME 3,5,5 but plan to use OpenFL after this project.

 

Thank you a lot

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