01-20-2013 03:36 PM - edited 01-20-2013 08:08 PM
I was trying to compile Belligerent Blocks for playbook, and after trying a lot... I get an error that I can't figure how to solve.
"Entry-point asset is required in Configuration Default" || bar-descriptor.xml || BlackBerry Tablet OS App Manifest Problem
I really don't know what is happening, here is the source of the bar file
<configuration id="com.qnx.qcc.toolChain.2128392644" name="Default"> **Line with the error...
<platformArchitecture>armle-v7</platformArchitectu
</configuration>
<!-- Graphic resources -->
<asset path="Assets/Background.png">Background.png</asset
(... More assets)
<asset path="Assets/splash.png">splash.png</asset>
<!-- Sound resources -->
<asset path="Assets/background.wav">background.wav</asset
(... More sounds)
<asset path="Assets/clickreverb.wav">clickreverb.wav</ass
<!-- High score database -->
<asset path="Assets/scores.db">scores.db</asset>
What should I do?
Thanks in advance
Ok, I think that problem is solved... but I just can't compile... Box2D again is giving me errors... Box2D: No such file or directory. But I put the project Box2D on workspace, I built it, I put the references in Belligerent... and it can't found the lib... I'm very frustated... What can be the issue here?
01-24-2013 11:16 AM - edited 01-24-2013 11:17 AM
Hello @josempans,
I understand the fustration with the integration points you described as I am able to reproduce the issue on my end as well.
Have you tried:
Then try building the project:
There are some underlay mapping issues with the projects and files from an architecture standpoint and requires clean-up and re-building the project at times.
Curious where are you putting the Box2D folder within the Belligerent Blocks project?
Do you mind providing the solution of your original problem that you solved?
Thank you,