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New Developer
NightDreamer
Posts: 2
Registered: ‎01-31-2011
My Device: none

Error when import/create debug token in unity3d

I'm trying to create a token in unity3d, but I get this error:


OverflowException: Value is too large
System.Int32.Parse (System.String s) (at /Applications/buildAgent/work/b59ae78cff80e584/mcs/class/corlib/System/Int32.cs:629)
UnityEditor.BB10.BB10Utilities.GetDebugTokenDetail s (System.String path) (at /BuildAgent/work/cac08d8a5e25d4cb/PlatformDependent/BB10Player/Extensions/Managed/BB10Utilities.cs:87)....


What do I do? In what could be the reason?

*At the Unity3D forum I have not received a response.

Visitor
Habacucc
Posts: 1
Registered: ‎09-16-2013
My Device: Z10

Re: Error when import/create debug token in unity3d

[ Edited ]

Did you solve this problem yet? I'm getting the same problem when I try to create a Debug Token in Unity, for using it to build on a BlackBerry device. I get a very similar error:

 



OverflowException: Value is too large
System.Int32.Parse (System.String s) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System/Int32.cs:629)
UnityEditor.BB10.BB10Utilities.GetDebugTokenDetails (System.String path) (at /BuildAgent/work/cac08d8a5e25d4cb/PlatformDependent/BB10Player/Extensions/Managed/BB10Utilities.cs:87)
UnityEditor.BB10.BB10Utilities.ProcessDebugToken (System.String path) (at /BuildAgent/work/cac08d8a5e25d4cb/PlatformDependent/BB10Player/Extensions/Managed/BB10Utilities.cs:126)
UnityEditor.BB10.BB10Utilities.CreateDebugToken (System.String debugTokenPath, System.String[] pinList) (at /BuildAgent/work/cac08d8a5e25d4cb/PlatformDependent/BB10Player/Extensions/Managed/BB10Utilities.cs:162)
UnityEditor.BB10.BB10DebugTokenWindow.OnGUI () (at /BuildAgent/work/cac08d8a5e25d4cb/PlatformDependent/BB10Player/Extensions/Managed/BB10DebugTokenWindow.cs:198)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/GUI/DockArea.cs:234)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/GUI/DockArea.cs:227)
UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/GUI/DockArea.cs:120)



So I can't create a Debug Token, hence I can't build and test on a device.

How do I solve this? Any help would be greatly appreciated.