12-30-2012 09:14 AM
It's solved, no need to recompile with BB10 SDK. Thanks for your tip anyway.
12-30-2012 09:18 AM
2. Performance will be better with the BB10 SDK since it's using the Native SDK to compile instead of the AIR one
Compilation performance or runtime performance?
12-30-2012 10:01 AM
Runtime performance. The compilation performance is almost the same as the AIR SDK, but since the wrapper is using native code instead of AIR it runs better and can connect with the system better too.
12-30-2012 11:17 AM
I don't think bar file compiled with BB10 's SDK works on Playbook. I have to compile for BB10 and PB separately and submit them as bundle right?
I have spent couple of days on changing my apps to support both PB and BB10 in a signle binary, now I still have to separate them... that's sad.
12-30-2012 12:23 PM
That's what everyone does. Compile the PlayBook version with the PlayBook SDK and then compile the BB10 version with the BB10 SDK, then submit them to the App World in the same release bundle.
12-30-2012 12:30 PM
Thanks, I just did that. Noticed BB10 SDK compiled bar loads faster than PB SDK compiled bar, but rotation detection is slower than PB's SDK. maybe worth maintaining 2 binaries.
12-30-2012 12:37 PM
12-30-2012 02:21 PM - edited 12-30-2012 02:25 PM
I have a question for Package ID.
My apps old versions in AppWorld are all PB only.
If I update my app and compile with PB and BB10 SDK and submit file bundle
I need to
1. compile and sign PB version first,
2. extract Package ID from signned PB bar file
3. Add package ID to BB10 config.xml
<widget xmlns="http://www.w3.org/ns/widgets" xmlns:rim="http://www.blackberry.com/ns/widgets" version="2.0.1" id="package-id">
4. compile and sign BB10 bar
Is this correct?
12-30-2012 02:27 PM
Yup, you need to do that just in the first time, since the Package-ID from the PlayBook package never changes.
12-31-2012 03:02 AM
Thank you nathanpc, much appreciated.