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Web and WebWorks Development

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Trusted Contributor
mobilvar
Posts: 119
Registered: ‎11-28-2011
My Device: 9930

Best Practices for Simulator Testing

I am preparing my first HTML5 app for release.

 I've compiled it using Ripple and would now like to test the source code.

My app will only run in OS6 and OS7. 

In order to fully test it, I planned to run it against an OS6 simulator, and OS7 simulator, and OS6 device and an OS7 device. However, it looks like there are about a dozen or more  permutations of the version 6 OS simulators.

In order to clear my app for OS6, do I need to test against each and every version?

Can anyone give me some guidcance on this?

 

 

Developer
shnuffy
Posts: 268
Registered: ‎08-19-2009
My Device: Bold 9700

Re: Best Practices for Simulator Testing

You need to test on real devices. It's 10 times more important than testing on simulators.

 

Here's a start:

Test: 

- No network

- Just WiFi

- Just Cellular

- WiFi & Cellular

 

Test Devices:

- OS 7.0 Full touch screen (9810 and 9850)

- OS 7.0 Touch screen and keyboard (9900)

 

- OS 6.0 Low res (320x240) - Curves

- OS 6.0 High res - (480x360) - Bold 9780 or 9700 running 6, or a newer Curve 

- OS 6.0 Touch (Torch 9800)

Trusted Contributor
mobilvar
Posts: 119
Registered: ‎11-28-2011
My Device: 9930

Re: Best Practices for Simulator Testing

Are there any alternatives you'd recommend aside from buying all these phones?

Trusted Contributor
mobilvar
Posts: 119
Registered: ‎11-28-2011
My Device: 9930

Re: Best Practices for Simulator Testing

Found one alternative to purchasing the phones.

Companies offer just about all BB phones available through the web for testing.

You upload your program and test on a real blackberry that you control through a web browser.

Have not figured out how to actually install my program on one of their phones though. Posting another message about that.

 

 

http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/Web-based-Browser-Emulator/m-p/2...

Trusted Contributor
mobilvar
Posts: 119
Registered: ‎11-28-2011
My Device: 9930

Re: Best Practices for Simulator Testing

[ Edited ]

I have been using the Perfecto Mobile service for a few weeks and thought I'd drop a line here to let anyone who may be interested know a few things. I think Perfecto works best AFTER you have done all your testing on a physical blackberry that you have in front of you. The reason is I encountered strange behavior when testing my app on Perfecto- behavior that they could not explain and I did not expect. It wasn't until I actually had my app loaded on a physical device in front of me that I could begin to figure out what was going on. After it's up and running on a physical device, that's when I'd recommend using perfecto- just for polishing, double and triple checks. Not as primary testing resource.