12-11-2012 03:33 PM
It works! The gold SDK runs everything just fine. I have a question regarding the second port-a-thon; I submitted a few of my games on the 2nd of december due to having misread the TAC. Will these be eligible in the second port-a-thon ("all aboard" - 14.-15.)?
12-12-2012 12:13 AM
It is really great!
I was being worried about my refused apps due to the canvas issue. RIM does great in developer relationship.
12-12-2012 11:49 AM
Big thank you basitj for that workaround! Very awesome find.
@Bulow: The applications submitted in the All Aboard Port-a-Thon need to be new to BlackBerry 10; unfortunately if they've already been submitted (and approved), my understanding is that they wouldn't be eligible unfortunately. That being said, if they haven't already been accepted, you could submit new products for review during the event.
12-12-2012 05:18 PM
Let me get this straight: I can resubmit my games that were first submitted on dec. 2nd (they were all rejected) as "new" apps, and they will be eligible for the port-a-thon (given they are submitted on 14th-15th og december).?
I'm asking this again this explicitly because I don't want to break any rules ![]()
12-13-2012 12:51 PM
That's right, check out the update here (should hopefully clarify):
http://devblog.blackberry.com/2012/12/all-aboard-b
Basically, new BlackBerry 10 applications are welcome, as well as PlayBook to BlackBerry 10 ports.
If your applications don't exist for BlackBerry 10 yet in BlackBerry App World, you should be fine to submit them during the 14th/15th as new products, to qualify for the All Aboard BlackBerry 10 Port-A-Thon.
12-21-2012 11:29 AM
oros wrote:
If you are still seeing issues with <canvas> please repackage and test with the Gold SDK/OS and let use know if you still see issues.
Serious memory leak when using Canvas & WebGL together:
and
https://www.blackberry.com/jira/browse/BBTEN-582
12-24-2012 04:08 PM - edited 12-24-2012 04:09 PM
Trying with Gold SDK without success. I'm using the HTML5 game dev framework LimeJS and the images are not shown on the canvas (figures drawn on the canvas are shown though) by either packing the app and deploying to the dev alpha, nor by opening in the dev alpha device web browser (you can try http://static.zenvadev.com/huungree/index.html
This same code works like a charm in the Ripple emulator, Android and iOS.