02-14-2011 12:45 PM
I would like to know if anyone could would share information about the simulator, specifically regarding to its processing power simulating fidelity:
- Currently, from what I have seen on BB Playbook specs, it will include a dual-core processor.
- The simulator is capable on simulating one CPU only:
(page 2, last paragraph)
Can this simulator feature cause a delay on framerate when testing on Playbook Simulator? When I profile my application I see stable framerate during execution/profiling time (my app is a game) but when testing on Simulator it decreases framerate to half.
I have fully profiled my app so I see no memory leaks and/or excessive object instantiation.
If someone knows some info about this please let me know.
02-14-2011 01:06 PM - edited 02-14-2011 01:14 PM
Depending on your host OS and its memory and processing powwer, I would expect the simulator to be poor as compared to the actual device. But in some testing that I have done in terms of processing speed and graphics speed, the 0.9.3 actually does better than the host environment.
02-14-2011 09:36 PM
Yea jtegen's right, make sure you're giving it 1gb of ram, and 2 cores for the processor. I'm also noticing a fps decrease from a desktop AIR build. Also keep in mind, it's not like the iPhone simulator (the equivalent would be a desktop AIR build), it's a full blown OS you're running. It's pretty processor intensive.
02-15-2011 02:34 AM