02-15-2011 05:56 PM - edited 02-15-2011 05:57 PM
I submitted my first one December 21st, however it's still waiting on the test house. It wasn't my best work, but I've long since updated my binary, but I can't exactly update the submitted binary...
02-15-2011 07:02 PM
I uploaded a very nice game on the 10th of January or so. I'll keep waiting. It did cost me quite some time drawing alle the graphics and doing the programming, it's quite addicting.
It will certainly use some of the playbooks processing power with its effects. But hey, I won't rely on the simulator only for testing.
I hope they're not trying to play all Levels for testing, they're quite challenging at the end
Wonder how they're testing.
Then about 15 or 20 days ago I uploaded a rather simple utility, hoping they were approving simple apps earlier.
02-15-2011 07:05 PM
I have nothing but anecdotal evidence, but from what I've heard/seen if you've submitted a free app, you may have been approved, but paid apps have not.
Then again, AFAIK we haven't been shown/instructed how we can sign our apps (paid/free) so "final" approval isn't possible yet.
Again I'm only speculating (I haven't actually submitted yet).
With each release of the SDK/Simulator a part of my application either magically works, or unfortunately breaks ;-)
Hopefully by Monday I'll be in the queue waiting like everyone else ;-)
02-15-2011 07:10 PM
Lol I can second that motion. For the past 3 simulators the same audio streaming bug hasn't been fixed, although it is known of
02-15-2011 10:13 PM - edited 02-15-2011 10:15 PM
My paid app just got approved today. It was submitted January 31st.
02-15-2011 10:35 PM
i feel like starting a new thread titled:
"Anyone NOT YET submit their app for approval and ARE freaking out at the quickly approaching deadline?"