03-07-2013 06:18 AM
I have been using Flash CS5.5 for developing the BB10 AIR apps, using the components provided by SDK.
As suggested in some earlier posts, I learned that, for using the components in Flash CS5.5, we have to add the SWC files and in some cases, have to duplicate the ANE files to SWC file and add those to AS3.0 Library Path settings. Following the same approach, I have created some applications and have used the various BB10 AIR SDK components like, ActionBar, Tabs, Containers, Buttons, Labels and Dropdown. This worked perfectly fine both in Author mode(when run in Flash CS5.5 with AIR app) and on Dev Alpha device.
I never had included any ANE when creating the BAR file, other than adding the renamed SWC file to AS3.0 Library Path Settings.
If every-thing just works fine when I run the AIR app in Author mode on desktop, does it mean that ANE are just Action-script codes without any(or much) native code? Or does it check the runtime environment and also works on desktop and on device(may be it would do something else when on device)?
Can anyone please correct if any of the above assumptions are wrong or if anyone has better understandings, please share!
03-07-2013 09:40 AM
03-07-2013 12:55 PM