04-26-2011 02:35 PM
Was just rebuilding my code under SDK v1.0.1 (up from 0.9.4) and running it in the new 1.0.1 simulator and my game is no longer receiving Event.ACTIVATE / DEACTIVATE events when I do an upward swipe from the bottom bezzle. The game continues to run and doesn't pause until I side swipe left/right to another app.
Can someone confirm if this is expected behavior now? Is the new way it works to allow the user to see the app still running in thumbnail until they official change focus?
I couldn't find info searching regarding this change.
04-26-2011 02:40 PM
04-26-2011 02:46 PM
04-26-2011 03:06 PM
Just finally found a few threads deep the links to some system state information that I'm reading up on. Yeah I'll go through all this Showcase/Default/Paused stuff and figure out the best case for each for my game.
Everything you've described is what I've noticed. I mean nothing is that bad in Showcase mode because it puts the control in the user's hands really. When I use the simulator in that mode as soon as I go away from my minimized game everything quiets down and pauses nicely. I just wanted to make sure there wasn't a BUG!