04-20-2011 06:17 PM
Anyone know how debugging ont he actual device will work? I am still new to teh whole Adobe Air thing... I am hoping we will be able to do variable inspection, step through code, etc... as the app runs on the device -- is this the case? I really am hoping to get away form the code/publish/package/deploy/text/make notes/ repeat.... cycle.
04-20-2011 06:55 PM
04-20-2011 07:34 PM
Thanks. Looks like there is a remote debug option in the Flash Pro IDE. Can you give me an dumb person's Guide version of the proper build process to get things going? My first two apps were simple enough that I was able to just debug on the PC with some checks on the sim.
I looked in the publish settings in Flash Pro and see the flag for "Permit Remote Debugging" under the AIR 2.5 Settings. I assume I check that to get it to include the necessary info in the AIR file.
After I publish the Air intermediate file, my build command (using the command line) looks like:
and I deploy like so:
blackberry-deploy -installApp -device 192.168.XXX.XXX -password XXXXXXXX -package classic_slots.bar
04-20-2011 10:44 PM
I recently revisited Monster Debugger. The latest version is pretty cool. And it's far easier to setup and use than built-in debugger in Flash CS5.
Here's the link: http://demonsterdebugger.com/
// chall3ng3r //
04-21-2011 01:48 AM