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10-22-2011 06:16 PM
I am porting a flex game to the playbook and I just hit a wall: whether I run the game as 'debug as', 'run as' or from the exported version, I see different behaviour! This is using Flex Builder 4.5.1 and a real device.
In 'Debug as' the game runs perfectly normal: I can load a level and play it. It behaves as expected.
In 'Run as' the game loads as normal, but at a very specific point in the level (it is always at the same place), the ball (it is a pinball game) dissapears. This never-ever should happen. But the kicker is that the game doesn't crash, I can still access the menu.
Using the exported and signed version, the game will not load a level. It just stop responding instead.
I am at a loss here. This is my first flash game for the Playbook. What is the possible cause for such strangeness? Is there a log I can access that will give more information?
Thanks for the help.
10-22-2011 08:11 PM
10-22-2011 10:10 PM
Thanks for the suggestion, I will do that. However, why would it be different between the different 'versions' of the code? How can I trust that what I debug in debug mode will not run differently in release after that?
10-23-2011 11:39 AM