02-21-2013 01:36 AM
Hi, I am moving my work flow to FDT. Typically I was deploying straight to Android and IOS from flash CS6.
Now with the advantage of FDT I realize that my animations will be exported form Flash CS6 to a SWC lib.
From FDT I understand I can instantiate symbols and movies. Where things get fuzzy is keyframed animations in the Flash and being able to control those more complex animations such as shape tweens from FDT object calls.
Exported keyframe logic seems to put in a stub call ... like frame1() , frame20() etc... and errors span on the return type... I haven't got it to work yet.
Are there any good tutorials or resources about this workflow? Animations in CS6 in embedded MovieClip classes and then using those in FDT?