12-26-2010 07:59 PM
I am new to the Playbook sdk and have a quick question about flash game development.
I have created a flash game for the computer and wanted to use it on the blackberry playbook. I have the swf file already, and it is in the resolution of the playbook. My question is, how would I implement the keyboard to be available on screen at all times in my app, so that you can use keys like wsad, jkl. could I just bring up the keyboard with a class? or would I have to make custom buttons (arrow keys for instance) that would be the equivalent to the keyboard keys( -> = d for example)
Thank you for your time!
12-26-2010 08:04 PM
at the current moment the only way to bring up the keyboard is if the user manually clicks and focuses on an text input object. even if you could pop up the keyboard it would take a lot of room on the screen and would give you very little space to play any sort of game. i definitely recommend you creating you own "keys" on screen and allowing the user to use those instead of hte actual keyboard. hope that helps. good luck!
12-26-2010 08:11 PM
12-27-2010 02:45 PM
Creating custom onscreen buttons is a far better solution then having the keyboard take up half the screen at all times.