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04-01-2011 07:23 AM
No, apparently signing isn't necessary for qualifying, only download/purchasing of your application.
I was in the same boat, just that I couldn't get my keys to work. And frankly, my app could use some cleaning up. So, I'm hoping they like it enough to give me a PlayBook and then they'll get even more apps from me!!
As soon as I figure out the OAuth with the PlayBook.
04-01-2011 07:26 AM
don't worry, your app does not need to be signed for this. They will just approve your app and tell you it still needs to be signed.
However, my app WAS signed and I got a message today that my app was approved and that I need to upload a "_signed" version but my app was already signed...
I don't know where to upload that signed version without incrementing my version number to 1.1
04-01-2011 07:34 AM
Thanks for the swift replies to both of you! I was getting worried that my late nights trying to put something together after my day job overtime would be useless! At least I'll get a chance... my code definitely needs cleaning up, I'm hoping what I submitted is accepted so I can improve it.
I ramble. I'll put the signing on my todo list pending a hopeful acceptance. Thanks guys!
04-02-2011 11:47 AM
Don't worry about the cleanliness of your code -- as far as I can tell, the testing is basically "does it run and are there any obviously completely broken parts". They don't seem to even test if the thing does what it says. Maybe they just aren't posting here, but I've seen plenty of people get apps rejected for having the icon the wrong size and no one for "the program wasn't good enough".
04-02-2011 12:40 PM
That is more comforting...!
With regards to testing... one thing I wasn't able to test out on the simulator was the ScrollPane. It doesn't seem to be implemented correctly on the simulator or something, I'm not sure. Are they aware of some of the shortcomings of the simulator? I've had to make... assumptions in certain cases.
04-02-2011 12:45 PM
04-02-2011 06:35 PM - edited 04-02-2011 06:39 PM
They have stated that your app will not be rejected due to simulator. They will also test your app on hardware loaded with the version of software you compiled with (however I'm sure they also test it with the most recent version of software).
**bleep**. i wish i knew that. i submitted a more simulator-friendly version of my app than i wanted to – cacheAsBitmapMatrix and polling for the application profile using a try/catch block for NativeWindow.isSupported() really makes the simulator freak out, but i'm sure it would work just fine on the device.
oh well, i was planning on submitting an update hopefully before my app is approved.
 i'm a bit shocked the forum automatically censored the word "d-a-m-n". purist much? wow.
04-02-2011 06:58 PM