03-16-2011 07:47 PM - edited 03-16-2011 08:36 PM
I'm new to a lot of this. Just learning most of Actioscript 3.0 (although it isn't my first programming language). I think I can manage with what I know in terms of coding and the API used with the playbook.
Anyways my question to you guys is how can I create an object in Flash Professional CS5 and bring it into Flash builder with the rest of my project.
For example, in this tutorial it shows how you can screate a movie clip object with some animations and then perform the coding part in Flash builder 4
What I'm trying to do is set up the stage initially in Flash Professional (with the correct dimensions of course) and then hit "Edit class definitions" to take what I have and work on it in Flash Builder.
The problem seems to be it makes me open up a whole new project, and this project won't let me run or debug it in "BlackBerry Table OS Air Application" for the simulator . I understand that I still require the <appname-app.xml> and a few other simple requirements. Most of those I can just take off of templates. But the problem is is when I open that new project in Flash Builder, it's opened as a Flash Professional project, and not a Flex project (Which I can launch in the simulator)
I'm not sure if I explained it well enough. But is there any way I can take graphics and aniimations I make in Flash Professional and use them in classes I build in Flash Builder?
03-17-2011 09:29 AM
I guess my main question would be is there any easy way to add animations to a project that's using Flash builder 4. Or will I have to go through the whole process with just Flash professional?
I intend to make small games this way, and to be honest, you really need to have some kind of animation.
03-19-2011 01:10 PM
There are a few ways to use animation or assets from Flash Professional in Flash Builder applications (more specificaly apps compiled with mxmlc).
Take a look at this link:
Basically in Flash Professional you create a MovieClip instance and do your animation in there. Then in Properties export it as a class and give it a name. Then in the project properties dialog find the checkbox for export as SWC. This SWC is a library of classes that then can be used in Flash Builder.